Happy Wednesday, fellow reading addicts!
Can you believe it? It’s the last Wednesday of the new year, which means it’s the last round of books you get from us until 2022. Only a few more days until 2022 is here. Do you have any big resolutions? Mine is to read more than I have this year – which isn’t going to be hard to do. I have a lot of books to get caught up on and I can’t wait.
I also hope to travel more. Looking forward to a few international trips as well once Covid settles down. Crossing my fingers here!
If you were looking for some last-minute deals for the end of 2021, I’ve got a bunch of boxed sets and new releases for you to enjoy! Check them out below!
Enjoy and happy reading!
This Week’s Special Deals
Victory or death! Fight to survive.
The complete set in one package – as much military science fiction adventure as your heart can handle. Aliens. Galactic conquest. Grunts. And firepower. Humanity learns that it’s not the biggest or the baddest in the universe, but that doesn’t stop them.
Who kicks off the battle? Cannon fodder. Soften up the enemy. The Metal Legion. Old mechs crewed by former prisoners with nowhere else to go. They carry the burden. They bear the pain.
But they don’t want to die. “Never fight fair when fighting for your life” The motto of the Metal Legion. They fight to win.
The mechs stand tall, or crawl, or run, or scamper. A dozen different designs, held together by rough welds and sheer willpower. And the soldiers within, like Xi Bao who refuses to give up.
Taking her armor underground, she finds the enemy, in numbers far greater than she was told. Knee deep in the war, her crew gives their old mech new vigor for one last chance at glory.
Victory or death! More ammo. More missiles. More beds in the hospital.
All 8 books included in this GIANT omnibus:
- Scorpion’s Fury
- Frozen Fire
- Lunar Assault
- Watery Grave
- Cry Havoc
- Search & Destroy
- End of War
Metal Legion – climb the ramp and come along for the ride. It’ll be bumpy and hot, but fire the mains and full speed ahead. Read Metal Legion today.
Alone and unafraid. Sometimes you prevent war by hunting down your enemies.
Grab the first 6 books of the action-packed Space Opera today!
Integrated with a superdreadnought, the artificial intelligence known as Reynolds takes his ship across the universe in search of the elusive Kurtherians. He comes to a revelation. He’s better in the company of living creatures.
He needs a crew. He needs information. And he needs to continue his search and destroy mission.
Needing a crew and getting a crew are two completely different things. Reynolds is out of his element as he tries to reach out and make friends. Through it all, he has his vessel, the superdreadnought, the most powerful warship in the galaxy.
Or so he believes.
The superdreadnought takes the fight to Grindlevik 3. Battles in space, battles of wits, battles of ideologies – Reynolds in cyberspace, the crew on the ground. Everyone is engaged.
The crew of the superdreadnought deploys on foot to win the hearts and minds of the native populations. The Grindlovians and the Telluride. Two races. One destiny.
And an interloper who is making everyone take notice.
Integrated with a superdreadnought, the artificial intelligence known as Reynolds has recruited a humanoid crew to help search the universe for the elusive Kurtherians. His mission continues, and no one stands in his way.
The superdreadnought gates into the middle of a battle. Whose side do they take?
Krokus 4. The system’s nexus of intelligent life. Who are the Krokans? Who are the Orau? Are there any good guys to protect?
It’s a dog’s breakfast from the word go. Reynolds is positioned to keep the sides from killing each other while he and the crew try to figure out what is going on. With a healthy dose of skepticism, they dig deep trying to find the truth. Underwater. In the vacuum of space. On another planet. Clues and answers can be found by only the most diligent.
All while fighting for their lives.
It’s business as usual for the superdreadnought and his crew.
The superdreadnought is hunting the cultists.
The chase takes the ship and crew to Muultar, a planet tortured by three raging stars. Why would anyone live in such a place?
But they do, and the Phraim-‘Eh cult has found fertile recruiting ground. Their plan is nothing short of taking over the whole planet.
How are they doing it? And who are those other aliens in the system, the ones who take issue with Reynolds? They seem more powerful than the superdreadnought.
Are they the long-lost Kurtherians, and Muultar is ground zero?
Once again, Superdreadnought Reynolds is caught between a rock and a hard place.
Don’t miss out on the action of Superdreadnought 5 and Superdreadnought 6! Both included in this fantastic boxed set!
— PLEASE NOTE —
In this book is cursing. Amusing cursing, but cursing nonetheless. If bad language offends you, perhaps this books is not for you.
Set on the foundation laid by the Kurtherian Gambit Series, Superdreadnought tells an entirely new story in the Age of Expansion…when the Etheric Empire is fast becoming the Etheric Federation, with all of the trials and tribulations that come with bringing together different peoples, systems, and ideals.
He is the Nightwalker. One man alone. Embracing honor in a world with none.
Get the entire 8-book series from the indominable Frank Roderus and Craig Martelle
Darkness is his friend.
A world destroyed by nuclear war. “Civilization” rebuilt with iron fists. Jim Wolfe emerges from his hiding place years afterward, stronger, able to see in the dark, hampered by the daylight.
He only wants to get home. Did his wife and little boy survive? He has to find his way, walking through dens of villainy and despair, through the corrupt and the criminal.
With enemies of peace closing in on each side, how far can Wolfe make it?
The Alstons have a beef with Jim Wolfe and they want to settle it in the only way they know.
The Nightwalker only wants to get home. He is alone and running for his life. He tries to avoid humanity, but strangers stand out in a paranoid world.
In the Red Zone, no one is safe from the wilders. In the Clear Area, a corrupt Federal Command makes it even more dangerous.
Wolfe runs until he can run no more.
Paradise. Everyone has a different definition. Jim Wolfe stumbles across a town of that name. They have electricity, music, hot running water, and all the comforts of a home from the before time.
He feels something is off despite the warm welcome they give him.
Skeptical as always, this town isn’t Wolfe’s definition of Paradise. His Lurleen and JoJo aren’t there. He digs into the dark shadows where only he can see the truth.
Wolfe’s trials get harder. A broken leg. A heavy snowfall. Alone in the mountains.
The Nightwalker keeps his perspective and his focus. His family is waiting for him. At least the answer of whether they are alive or dead is out there, a long ways away.
Wolfe will always have his honor and willingness to help. And that’s how he ended up with the dog, and how he ends up with a young girl, too.
Together they continue his journey. As long as it takes, keep putting one foot in front of the other. Through the Red Zone which isn’t so toxic anymore to the Clear Area which is, but in a different way.
Wolfe can no longer abide by the Federal Command.
With a change of attitude and reliance on his strengths, he takes the fight to them. He owns the night. He is stronger and faster than the soldiers. He has a sense of honor, the likes of which they’ll never know.
He wants to continue home so he can find out once and for all Lurleen’s and JoJo’s fate. When he meets the good people of Ashland, he knows that he has to help them. It’ll be a delay, but it’s something he must do.
The Nightwalker finally takes the fight to FedCom only to find his enemies are there, waiting.
The gathering of souls, the Sacred Survivors.
Little Rock Arkansas is the home to those who made it through, led by a mystic, a guru, a charismatic soul.
Jim Wolfe only wants to pass, but the Survivors want more than he is willing to give.
Which sets up the showdown between the Nightwalker and the followers of the one.
So close. Did his family survive or not? Only five hundred miles across the Gulf and he would have his answer.
Mobile is thriving. But is it right or just another cult?
Jim and Jennifer have to decide whether to settle in to recover or continue on. The decision is made harder when life gives them lemonade.
The Gulf of Mexico calls, and Jim has to listen. He finds a fishing boat that needs a hand. It’s time for him to learn a new skill, but when Jim Wolfe decides to do something, he gives it one hundred percent.
Ten-year-old Noah has a gift beyond the natural gifts of humans.
This ability allows him to hear the thoughts of the family therapy dog, Ozzie, and to see visions of the future, which go unnoticed by the people who should love him and trust him the most.Noah’s brother Sean is on the autism spectrum and receives more attention from their parents, at least more than Noah gets…which causes him to feel angst, sadness, frustration, and jealousy. Noah wants what all children want, love and acceptance. He needs his parents and grandmother to trust him and help him gain confidence in himself.
Being Noah is a story of a boy believing in himself, even when others don’t, and finding a way to use his gifts so he can affect change in the world and lives of those around him.
Being Noah is Margaret Cheryl Hardy’s first and only work, written in the MFA program at Western Colorado University.
Get the first three volumes of the bestselling Epic Fantasy series at a Discount. Over 1,300 Pages of Epic Fantasy Goodness.
WARNING: Welcome to your new favorite genre.
LitRPG/GameLit is a genre that incorporates gaming elements from tabletop roleplaying games like Dungeons and Dragons and Pathfinder, with epic RPG video games like The Elder Scrolls: Skyrim and MMO’s like World of Warcraft, and sets them in a fantasy or science fiction setting. It generally has leveling, stat tables, character sheets and skill progressions. If you’re new to LitRPG or GameLit, then The Realms is the perfect place to start. Prepare to lose sleep. You have been warned.
Betrayed Spy turned Noob Hero.
Betrayed by those closest to him, Finn Caldwell thought he’d escaped his life of violence and deception. But when a frantic message from his estranged sister draws him into The Realms, the world’s most advanced holographic reality game, Finn is forced to embrace his deadly skills once more.
Armed with a mysterious artifact known as a Godhead, Finn becomes the warrior-mage Gryph. Yet, things are not as they seem and to save his sister, he must escape a sentient dungeon by defeating its master the Barrow King.
The Lost City.
“I cannot believe that idiotic plan worked.”
The only thing Gryph wanted when he entered the Realms was to find his missing sister. Then he pissed off a power-hungry god, got stuck in the undead hell dungeon known as the Barrow and nearly had his soul consumed.
Then things trended upwards, and with the help of a ragtag group of companions, Gryph escaped to a verdant paradise of magic and wonder. But when his exposed secrets lead to betrayal and murder, Gryph is forced to accept an insane quest or his new friends will face the headsman’s axe.
Now, to stop a world-conquering zealot from capturing an ancient weapon of incredible power, Gryph must become the one thing he never wanted to be, a leader. Standing in his way are a group of crazed cultists, an army of deadly magical machines, and friends who no longer trust him.
And he is still no closer to saving his sister.
What the Hell Happened to Lex?
All Lex wanted was to help his good buddy Gryph find his sister and maybe save the world along the way. But everything goes wrong from the start when Lex gets separated from Gryph during their transfer into the Realms. Lost, alone, and forced to live the same day over and over, Lex must defeat the agent of a despotic god, uncover hidden truths about himself, and find his way back to his friend. If he fails the Realms face destruction.
Killing Time is a side quest novel that bridges the gap between The Realms Book One: Barrow King and the The Realms Book Two: The Lost City. It is a tale of adventure, mayhem, and loyalty, filled with crazy action, way too much stupidity and tons of laughs.
Click “Buy Now” or “Read for Free” and begin your quest into the #1 Bestselling Epic Fantasy series.
The Realms Omnibus Volume 1
Box Set contains the first three adventures in the Realms.
The Realms – An Epic Fantasy Series. Reading Order
- Barrow King
- The Lost City
- Killing Time
- Dead Must Die (A Side Quest)
- Scourge of Souls
- The Forsaken God
- Chaos Rising
- The Ravaged Land
- Doom Vault (Coming Soon)
- Source Forge (Coming Soon)
(New Release in KU)
Named “Best Mountain Man Series” by True West Magazine, author Lane R Warenski delivers another wild ride through the west.
It was just a week of travel to reach where Horse Creek met the upper Green River, the site of this year’s Rendezvous. The summer of 1835 had already been full of surprises for “Grizzly Killer” Zach Connors, along with his friends and family. Their departure for Rendezvous was delayed by a prolonged summer storm and the arrival of a man they call Scarecrow: a confused Irish prospector who believed he was led there by his imaginary friends… the wee little people. Ancient enemies and a devastating wildfire along the way make their journey a dangerous and deadly adventure.
“Warenski does a fabulous job of recreating the life, danger, beauty, and heroism of the Western mountain man.” —advanced reader
Grizzly Killer: Scarecrow is the 14th book in the best-selling, action-packed Grizzly Killer Series.
(New Release in KU)
BLAZER IS DETERMINED TO TAKE DOWN THE CARTEL AND END THEIR CAMPAIGN OF VIOLENCE IN THIS BLISTERING ACTION THRILLER.
Steve Blazer is an honest San Francisco cop—with a reputation for attracting trouble.
While tracking down a Latino gang leader, Blazer comes across a massive cocaine stash where he discovers that a ruthless Mexican Cartel is targeting San Francisco. Any interference with their plans results in violence—turning streets into combat zones. In response, the San Francisco Police Chief reinstates a unit known as Special Forces. It’s a risky notion. Special Forces was shut down years ago under a cloud of suspicion. But Blazer, as its new Sergeant, is tasked with keeping the unit honest.
Too bad the squad is immediately involved in the death of a Latino gang member, and accusations and media slanders escalate the city into a race riot. Determined to regain control, Blazer sends one of his men on an undercover operation in the belly of the gang. However, the deeper his undercover agent goes, the more Blazer sees him losing control. With the Special Forces unit in jeopardy of being shut down, the cartel tightens its hold on the streets. But not before Blazer’s unit discovers the gang leader’s location.
Blazer must now choose between the department and the badge itself. Does he step back and honor the department that wants him out, or push forward shielded by the values of the badge he cherishes and save the city he’s sworn to protect?
Fated to destroy the world. Determined to save it.
My name is Xal and I live in the dims, a walled prison where my people are kept by our cruel masters, until we are needed to fight once more. One member of every family must answer The Call, for our blood bears the magic of a demonic god, and all the terrible power that brings.
We march to war against the Fomori, an unstoppable army of giants, and their behemoths. If we do not, then our families are put to death. The Hasrans use us as cannon fodder, and worse. They used up my father, and he never came home. Die resisting. Die fighting. My choice isn’t if it happens, but rather how I sell my life.
If by some miracle I survive I will be granted entrance to the Imperial Academy, where every noble house will vie to architect my end. They cannot allow the void-blooded to live. They cannot allow us to thrive, or to gain more magic from the bodies of other dead gods. They cannot allow us to win. They fear the rise of another dreadlord. And they are right to fear. I will pull down an empire, and that is just the beginning.
Shattered Gods is based on the Magitech Chronicles pen & paper RPG, and takes place in the same universe. If you’re a gamer, litRPG fan, or just want to see the stats for the characters in the book come join us! Links in the book or check us out at magitechchronicles.com
Don’t miss out on these other fantastic promotions! Just click the banner and go to their web pages.
If you’re looking for more fantasy books to read, check out the books for sale in the Fantasy Fest!
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